Adoben Droverson

Level 6 Male Netherese (Human) Warlock

Description:
Height: 6’ 2”
Weight: 210 lb
Skin: Light
Eyes: Blue
Hair: Light Brown; Straight; Beardless
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common; Netherese [FRPG]; (? 1 more)
Armor: Leather (15 lb)
Shield: None
Strength 16 (+3)
Constitution 21 (+5)
Dexterity 15 (+2)
Intelligence 17 (+3)
Wisdom 14 (+2)
Charisma 16 (+3)
Maximum Hit Points: 58
Bloodied: 29
Surge Value: 14
Surges / Day: 13 includes constitution modifier
Initiative: 1d20 +9 = + 3 [half level] + 2 [dexterity] + 4 [improved initiative]
Base Strength Attack: 1d20 +6 = + 3 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +5 = + 3 [half level] + 2 [dexterity]
Base Constitution Attack: 1d20 +8 = + 3 [half level] + 5 [constitution]
Base Intelligence Attack: 1d20 +6 = + 3 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +5 = + 3 [half level] + 2 [wisdom]
Base Charisma Attack: 1d20 +6 = + 3 [half level] + 3 [charisma]
Armor Class: 18 = 10 + 3 [half level] + 3 [intelligence] + 2 [leather]
Fortitude Defense: 19 = 10 + 3 [half level] + 1 [Human] + 5 [constitution]
Reflex Defense: 18 = 10 + 3 [half level] + 1 [Human] + 1 [warlock] + 3 [intelligence]
Will Defense: 18 = 10 + 3 [half level] + 1 [Human] + 1 [warlock] + 3 [charisma]
Attacks:
Unarmed Melee: +6 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength]
Daggers (x3): +9 vs AC +6 strength; damage 1[W]=1d4+3 [strength]
(Light blade) usable off-hand; light throwable
Thrown: +8 vs AC +5 dexterity
Quarterstaff: +8 vs AC +6 strength; damage 1[W]=1d8+3 [strength]
Crossbow: +7 vs AC +5 dexterity; damage 1[W]=1d8+2 [dexterity]; range 15/30 4 lb (Crossbow) Load minor
Dire Radiance +8i [base constitution attack] vs fortitude
Eldritch Blast +8i (constitution / charisma) vs reflex
Hellish Rebuke +8i [base constitution attack] vs reflex
Vampiric Embrace +8i [base constitution attack] vs will
Flames of Phlegethos +8i [base constitution attack] vs reflex
Fiery Bolt +8i [base constitution attack] vs reflex
Base Saving Throw: d20 vs 10
i Implement-usable power. Apply a bonus as appropriate.
Skills:
Acrobatics: +5 = 2 [dexterity] + 3 [half level]
Arcana: +12 = 3 [intelligence] + 3 [half level] + 1 [Netheril] + 5 [class training]
Athletics: +6 = 3 [strength] + 3 [half level]
Bluff: +6 = 3 [charisma] + 3 [half level]
Diplomacy: +6 = 3 [charisma] + 3 [half level]
Dungeoneering: +5 = 2 [wisdom] + 3 [half level]
Endurance: +8 = 5 [constitution] + 3 [half level]
Heal: +5 = 2 [wisdom] + 3 [half level]
History: +12 = 3 [intelligence] + 3 [half level] + 1 [Netheril]
Insight: +10 = 2 [wisdom] + 3 [half level] + 5 [class training]
Intimidate: +11 = 3 [charisma] + 3 [half level] + 5 [class training]
Nature: +5 = 2 [wisdom] + 3 [half level]
Perception: +5 = 2 [wisdom] + 3 [half level]
Religion: +6 = 3 [intelligence] + 3 [half level]
Stealth: +5 = 2 [dexterity] + 3 [half level]
Streetwise: +11 = 3 [charisma] + 3 [half level] + 5 [class training]
Thievery: +5 = 2 [dexterity] + 3 [half level]
Feats:
Action Surge
Durable
Farshot
Improved Dark One’s Blessing
Improved Initiative
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
Bull Rush: +6 [base strength attack] vs fortitude
Grab: +6 [base strength attack] vs reflex
Move grabbed target: +6 [base strength attack] vs fortitude
Escape: +5 [acrobatics] vs reflex / +6 [athletics] vs fortitude
Warlock’s Curse Warlock
Dire Radiance [Level 1]
Eldritch Blast [Level 1]
Hellish Rebuke [Level 1]
Other Standard Actions:
Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception—active, Thievery depending on circumstances)
Other Move Actions:
Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions:
Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door;
Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception—passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Vampiric Embrace [Level 1]
Fiery Bolt [Level 3]
Daily Powers:
Flames of Phlegethos [Level 1]
Fiendish Resilience Level 2 Utility
Human
One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
Player characters from Netheril get arcana and history as class skills, and +1 on arcana and history checks.
Warlock
Eldritch Blast
This warlock’s pact is infernal, with the Dark One’s Blessing pact boon.
Prime Shot
Shadow Walk
Warlock’s Curse
Equipment:
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 20) x5
Backpack
Bedroll
Flint and steel
Pouch (belt) x5
Rations (1 day) x10
Rope (50’, hempen) x1
Sunrods x2
Waterskins x1
Wand
Bio:

Adoben Droverson

Raven's Wizard NightBlades