Belamros Loreweaver

Male Half-Elf Paladin

Description:
Strength 18 (+4)
Constitution 14 (+2)
Dexterity 15 (+2)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 18 (+4)
Maximum Hit Points: 29
Bloodied: 14
Surge Value: 7
Surges / Day: 12 [includes constitution modifier]
Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Low-light
Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +4 = + 4 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]
Base Constitution Attack: 1d20 +2 = + 2 [constitution]
Base Intelligence Attack: 1d20 +2 = + 2 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 +4 = + 4 [charisma]
Armor Class: 18 = 10 + 8 [plate]
Fortitude Defense: 15 = 10 + 1 [paladin] + 4 [strength]
Reflex Defense: 13 = 10 + 1 [paladin] + 2 [dexterity]
Will Defense: 15 = 10 + 1 [paladin] + 4 [charisma]
Armor: Plate (50 lb)
Shield: None
Attacks:
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength]
Greataxe: +6 vs AC +4 strength; damage 1[W]=1d12+4 [strength] 12 lb (Axe) High crit
Cleave +4w [base strength attack] vs AC
Holy Strike +4w [base strength attack] vs AC
Valiant Strike + +4w [base strength attack; add # of adjacent foes] vs AC
Radiant Smite +4w [base strength attack] vs AC
Paladin’s Judgment +4w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Languages: Common; Draconic; Elven; One other Language?
Skills:
Acrobatics: +0 = 2 [dexterity] -2 [armor]
Arcana: +2 = 2 [intelligence]
Athletics: +2 = 4 [strength] -2 [armor]
Bluff: +4 = 4 [charisma]
Diplomacy: +6 = 4 [charisma] + 2 [half-elf]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +0 = 2 [constitution] -2 [armor]
Heal: +7 = 2 [wisdom] + 5 [class training]
History: +2 = 2 [intelligence]
Insight: +9 = 2 [wisdom] + 2 [half-elf] + 5 [class training]
Intimidate: +9 = 4 [charisma] + 5 [class training]
Nature: +2 = 2 [wisdom]
Perception: +2 = 2 [wisdom]
Religion: +7 = 2 [intelligence] + 5 [class training]
Stealth: +0 = 2 [dexterity] -2 [armor]
Streetwise: +6 = 4 [charisma] +2 [Baulder’s Gate]
Thievery: +0 = 2 [dexterity] -2 [armor]
Feats:
Power Attack
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+4 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
Bull Rush: +4 [base strength attack] vs fortitude
Grab: +4 [base strength attack] vs reflex
Move grabbed target: +4 [base strength attack] vs fortitude
Escape: +0 [acrobatics] vs reflex / +2 [athletics] vs fortitude
Divine Challenge Paladin
Lay On Hands Paladin[2/day]
Holy Strike [Level 1]
Valiant Strike [Level 1]
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Cleave [Half-Elf]
Channel Divinity
Divine Mettle [minor action]
Divine Strength [minor action]
Radiant Smite [Level 1]
Daily Powers:
Paladin’s Judgment [Level 1]
Half-Elf
+2 Constitution, +2 Charisma (already included)
+2 Diplomacy, +2 Insight
Dilettante—at-will power from another class as encounter power
Dual Heritage (may use feats etc. for humans or elves)
Group Diplomacy (allies within 5 squares get +1 on diplomacy)
BALDUR’S GATE REGIONAL BENEFIT
You know one additional language of your choice, you add the Streetwise skill to your class skill list, and you gain a +2 bonus to Streetwise checks.
Paladin
Channel Divinity—Divine Strength
Channel Divinity—Divine Mettle
Divine Challenge
Belamros Loreweaver’s Equipment:
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50’, hempen) x1
Sunrods x2
Waterskins x1
Holy symbol (silver)
 Lay On Hands
Bio:

Belamros Loreweaver

Raven's Wizard brianorpete