Strength 18 (+4) |
Constitution 14 (+2) |
Dexterity 15 (+2) |
Intelligence 14 (+2) |
Wisdom 15 (+2) |
Charisma 18 (+4) |
Maximum Hit Points: 29 |
Bloodied: 14 |
Surge Value: 7 |
Surges / Day: 12 [includes constitution modifier] |
Size: Medium |
Speed: 5 squares [includes armor penalty] |
Vision: Low-light |
Initiative: 1d20 +2 = + 2 [dexterity] |
Base Strength Attack: 1d20 +4 = + 4 [strength] |
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity] |
Base Constitution Attack: 1d20 +2 = + 2 [constitution] |
Base Intelligence Attack: 1d20 +2 = + 2 [intelligence] |
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom] |
Base Charisma Attack: 1d20 +4 = + 4 [charisma] |
Armor Class: 18 = 10 + 8 [plate] |
Fortitude Defense: 15 = 10 + 1 [paladin] + 4 [strength] |
Reflex Defense: 13 = 10 + 1 [paladin] + 2 [dexterity] |
Will Defense: 15 = 10 + 1 [paladin] + 4 [charisma] |
Attacks: |
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength] |
Greataxe: +6 vs AC +4 strength; damage 1[W]=1d12+4 [strength] 12 lb (Axe) High crit |
Cleave +4w [base strength attack] vs AC |
Holy Strike +4w [base strength attack] vs AC |
Valiant Strike + +4w [base strength attack; add # of adjacent foes] vs AC |
Radiant Smite +4w [base strength attack] vs AC |
Paladin’s Judgment +4w [base strength attack] vs AC |
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc. |
Base Saving Throw: d20 vs 10 |
Languages: Common; Draconic; Elven; One other Language? |
Skills: |
Acrobatics: +0 = 2 [dexterity] -2 [armor] |
Arcana: +2 = 2 [intelligence] |
Athletics: +2 = 4 [strength] -2 [armor] |
Bluff: +4 = 4 [charisma] |
Diplomacy: +6 = 4 [charisma] + 2 [half-elf] |
Dungeoneering: +2 = 2 [wisdom] |
Endurance: +0 = 2 [constitution] -2 [armor] |
Heal: +7 = 2 [wisdom] + 5 [class training] |
History: +2 = 2 [intelligence] |
Insight: +9 = 2 [wisdom] + 2 [half-elf] + 5 [class training] |
Intimidate: +9 = 4 [charisma] + 5 [class training] |
Nature: +2 = 2 [wisdom] |
Perception: +2 = 2 [wisdom] |
Religion: +7 = 2 [intelligence] + 5 [class training] |
Stealth: +0 = 2 [dexterity] -2 [armor] |
Streetwise: +6 = 4 [charisma] +2 [Baulder’s Gate] |
Thievery: +0 = 2 [dexterity] -2 [armor] |
At-Will: |
Basic Melee Attack: By weapon, damage 1[W]+4 [strength] |
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity] |
Bull Rush: +4 [base strength attack] vs fortitude |
Grab: +4 [base strength attack] vs reflex |
Move grabbed target: +4 [base strength attack] vs fortitude |
Escape: +0 [acrobatics] vs reflex / +2 [athletics] vs fortitude |
Divine Challenge Paladin |
Lay On Hands Paladin[2/day] |
Holy Strike [Level 1] |
Valiant Strike [Level 1] |
Encounter Powers: |
Second Wind |
Spend an Action Point [free action, not in surprise round] |
Cleave [Half-Elf] |
Channel Divinity |
Divine Mettle [minor action] |
Divine Strength [minor action] |
Radiant Smite [Level 1] |
Daily Powers: |
Paladin’s Judgment [Level 1] |
Half-Elf |
+2 Constitution, +2 Charisma (already included) |
+2 Diplomacy, +2 Insight |
Dilettante—at-will power from another class as encounter power |
Dual Heritage (may use feats etc. for humans or elves) |
Group Diplomacy (allies within 5 squares get +1 on diplomacy) |
BALDUR’S GATE REGIONAL BENEFIT |
You know one additional language of your choice, you add the Streetwise skill to your class skill list, and you gain a +2 bonus to Streetwise checks. |
Paladin |
Channel Divinity—Divine Strength |
Channel Divinity—Divine Mettle |
Divine Challenge |
Belamros Loreweaver’s Equipment:
Weapons / Armor / Shield (from above) |
Backpack |
Bedroll |
Flint and steel |
Pouch (belt) x1 |
Rations (1 day) x10 |
Rope (50’, hempen) x1 |
Sunrods x2 |
Waterskins x1 |
Holy symbol (silver) |
Lay On Hands |