Preston

Description:

Preston

Male Dwarf Cleric Level 1 Good

Strength 17 (+3) Constitution 20 (+5) Dexterity 15 (+2) Intelligence 15 (+2) Wisdom 20 (+5) Charisma 13 (+1)

Height: 4’ 8” Weight: 200 lb Skin: Pale Eyes: Silver Hair: Silver; Straight; Light Beard

Maximum Hit Points: 32

Bloodied: 16
Surge Value: 8
Surges / Day: 12 [includes constitution modifier]

Size: Medium Speed: 5 squares Vision: Low-light

Initiative: 1d20 +2 = + 2 [dexterity] Base Strength Attack: 1d20 +3 = + 3 [strength] Base Dexterity Attack: 1d20 +2 = + 2 [dexterity] Base Constitution Attack: 1d20 +5 = + 5 [constitution] Base Intelligence Attack: 1d20 +2 = + 2 [intelligence] Base Wisdom Attack: 1d20 +5 = + 5 [wisdom] Base Charisma Attack: 1d20 +1 = + 1 [charisma]

Armor Class: 17 = 10 + 7 [scale] Fortitude Defense: 15 = 10 + 5 [constitution] Reflex Defense: 12 = 10 + 2 [dexterity] Will Defense: 17 = 10 + 2 [cleric] + 5 [wisdom]

Armor: Scale (45 lb)

Shield: None

Attacks:

Unarmed Melee: +3 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength]
Quarterstaff: +5 vs AC +3 strength; damage 1[W]=1d8+3 [strength] 4 lb (Staff)
Warhammerv: +5 vs AC +3 strength; damage 1[W]=1d10+3 [strength] 5 lb (Hammer) versatile
Turn Undead +5i [base wisdom attack] vs will
Priest's Shield +3w [base strength attack] vs AC
Wrathful Thunder +3w [base strength attack] vs AC
Avenging Flame +3w [base strength attack] vs AC
v Versatile weapon. Add +1 to damage if using two-handed.
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load: Heavy Load: Maximum Drag Load 170 lb. 340 lb. 850 lb. Encumberance 3.5

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb.

Languages: Common; Dwarven;

Rituals Known:

Comprehend Language [Level 1]
Gentle Repose [Level 1]

Skills:

Acrobatics:    +2    = 2 [dexterity]
Arcana:    +7    = 2 [intelligence] + 5 [class training]
Athletics:    +3    = 3 [strength]
Bluff:    +1    = 1 [charisma]
Diplomacy:    +1    = 1 [charisma]
Dungeoneering:    +7    = 5 [wisdom] + 2 [Dwarf]
Endurance:    +7    = 5 [constitution] + 2 [Dwarf]
Heal:    +10    = 5 [wisdom] + 5 [class training]
History:    +2    = 2 [intelligence]
Insight:    +10    = 5 [wisdom] + 5 [class training]
Intimidate:    +1    = 1 [charisma]
Nature:    +5    = 5 [wisdom]
Perception:    +5    = 5 [wisdom]
Religion:    +7    = 2 [intelligence] + 5 [class training]
Stealth:    +2    = 2 [dexterity]
Streetwise:    +1    = 1 [charisma]
Thievery:    +2    = 2 [dexterity]

Feats:

Armor Proficiency -- Scale

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+3 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
Bull Rush: +3 [base strength attack] vs fortitude
Grab: +3 [base strength attack] vs reflex
Move grabbed target: +3 [base strength attack] vs fortitude
Escape: +2 [acrobatics] vs reflex / +3 [athletics] vs fortitude
Priest's Shield [Level 1]
Other Standard Actions:    Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions:    Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action:    Readied action
Other Opportunity Action:    Opportunity attack
Other Free Actions:    Drop held items; End a grab; Talk
Other Non-Actions:    Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest:    Healing surges as available
Five minutes:    Normal escape from restraints (Acrobatics)
One hour:    Forage; Streetwise check

Encounter Powers:

Second Wind [minor action for dwarf]
Spend an Action Point [free action, not in surprise round]
Channel Divinity
                  Divine Fortune [free action]
                  Turn Undead
Healing Word [minor action, 2x/encounter, maximum 1x/round]
Wrathful Thunder [Level 1]

Daily Powers:

Avenging Flame [Level 1]

Dwarf

  • +2 Constitution, +2 Wisdom (already included)
  • Cast-Iron Stomach (+5 saves vs poison)
  • Dwarven Resilience (second wind is minor rather than standard action)
  • Dwarven Weapon Proficiency (throwing hammer, warhammer)
  • Encumbered Speed
  • Stand your Ground (forced moves are 1 square less; immediate save vs. being knocked prone)

Cleric

  • Channel Divinity—Divine Fortune
  • Channel Divinity—Turn Undead
  • Healer’s Lore (add your wisdom bonus to healing granted by a power)
  • Healing Word
  • Ritual Casting [bonus feat, not listed above]

Preston’s Equipment:

54 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
3 lb

91 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Pouch (belt) x1 Rations (1 day) x10 Rope (50’, hempen) x1 Sunrods x2 Waterskins x1 Ritual book x1 Ritual components
Total
Bio:

Marla of the Great Church, an earnest young priest of the good deity Pelor, contacts you. She has been studying the history and activity of various demon and death cults. According to Marla’s research, witnesses saw a small group of death cultists traveling toward Winterhaven about a year ago. She has since learned that the head of this group is a dangerous and twisted priest named Kalarel. Marla fears that Kalarel has set up a secret cult in the area and is conducting unholy ceremonies. She is asking you to get a group together to travel to Winterhaven, determine if there is any death cult activity in the area, and, if so, to stamp it out.

Preston

Raven's Wizard Preston